Unity Note - Project06 DoTween
coconutnut

Creating Dynamic animations with DOTween for Unity3d

DoTween Documentation

  1. Add asset DOTween (HOTween v2)

  2. Add 3D Objects

  1. Move one way
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;

public class DoTweenController : MonoBehaviour
{
[SerializeField]
private Vector3 targetLocation = Vector3.zero;

[SerializeField, Range(1.0f, 10.0f)]
private float moveDuration = 1.0f;

[SerializeField]
private Ease moveEase = Ease.Linear;

[SerializeField]
private DoTweenType doTweenType = DoTweenType.MovementOneWay;

// Different types of animation
private enum DoTweenType
{
MovementOneWay
}

// Start is called before the first frame update
void Start()
{
if(doTweenType == DoTweenType.MovementOneWay){
if(targetLocation == Vector3.zero){
// stay at original position
targetLocation = transform.position;
}

transform.DOMove(targetLocation, moveDuration).SetEase(moveEase);
}
}
}
  1. More types
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;

public class DoTweenController : MonoBehaviour
{
[SerializeField]
private Vector3 targetLocation = Vector3.zero;

[SerializeField, Range(1.0f, 10.0f)]
private float moveDuration = 1.0f;

[SerializeField]
private Ease moveEase = Ease.Linear;

[SerializeField]
private Color targetColor;

[SerializeField, Range(1.0f, 10.0f)]
private float colorChangeDuration = 1.0f;

[SerializeField, Range(0.1f, 10.0f)]
private float scaleMultiplier = 3.0f;

[SerializeField]
private DoTweenType doTweenType = DoTweenType.MovementOneWay;

// Different types of animation
private enum DoTweenType
{
MovementOneWay,
MovementTwoWay,
MovementOneWayColorChange,
MomementOneWayColorChangeScaleChange
}

// Start is called before the first frame update
void Start()
{
if(targetLocation == Vector3.zero){
// stay at original position
targetLocation = transform.position;
}

if(doTweenType == DoTweenType.MovementOneWay){
transform.DOMove(targetLocation, moveDuration).SetEase(moveEase);
}
else if(doTweenType == DoTweenType.MovementTwoWay){
StartCoroutine(MoveWithBothWays());
}
else if(doTweenType == DoTweenType.MovementOneWayColorChange){
// another way
DOTween.Sequence()
.Append(transform.DOMove(targetLocation, moveDuration).SetEase(moveEase))
.Append(transform.GetComponent<Renderer>().material.DOColor(targetColor, colorChangeDuration).SetEase(moveEase));
}
else if(doTweenType == DoTweenType.MomementOneWayColorChangeScaleChange){
DOTween.Sequence()
.Append(transform.DOMove(targetLocation, moveDuration).SetEase(moveEase))
.Append(transform.GetComponent<Renderer>().material.DOColor(targetColor, colorChangeDuration).SetEase(moveEase))
.Append(transform.DOScale(scaleMultiplier, moveDuration).SetEase(moveEase));
}
}

private IEnumerator MoveWithBothWays(){
// save original position
Vector3 originalLocation = transform.position;

// go to traget location
transform.DOMove(targetLocation, moveDuration).SetEase(moveEase);

// wait
yield return new WaitForSeconds(moveDuration);

// go to original location
transform.DOMove(originalLocation, moveDuration).SetEase(moveEase);
}
}